Clockwork
Description
Play as clockwork, a (kinda) broken animatronic who needs to keep winding himself up to survive, but everytime his windings go down, the world seems to slow down as well. Use his powers to reach the upper reaches of hell and defeat the being that did this to him
Controls
Left, Right and Up arrow keys for movement and jumping. Press Spacebar to increase the number of your spins each time. Press shift to intentionally wind down, slowing down the environment. And X to attack
And if you have ever played hollow knight, try overcharming here
Credits
Tileset from https://0x72.itch.io/16x16-industrial-tileset
Background nebula photos: https://v-ktor.itch.io/nebula-background-images
Boss Sprite from: https://darkpixel-kronovi.itch.io/undead-executioner
Sound effects from :
https://sound-byte-bite.itch.io/
https://darkworldaudio.itch.io
Main background music : Moonlighting by maromaro
Boss Music : Devils Never Cry from DMC 5
| Updated | 1 day ago |
| Published | 7 days ago |
| Status | Prototype |
| Platforms | HTML5, Windows, Linux |
| Rating | Rated 4.0 out of 5 stars (1 total ratings) |
| Author | kiddo42069 |
| Genre | Platformer |
| Made with | Godot |
| Tags | 2D, Difficult, Fast-Paced, No AI, Pixel Art, Short |
| Content | No generative AI was used |
Download
Development log
- Prototype Completed!1 day ago
- fixed jump in the slowdown mode6 days ago


Comments
Log in with itch.io to leave a comment.
Cool game! its always good to make sure that your game is frame rate independent. Time.deltaTime is your best friend, especially with a platformer. (what this means is that right now the player or the objects will move faster if the frame rate is higher)
I like the core mechanic, but it needs tuning.
As far as I can tell, there is no limit to your clockwork winding, not even really one on how quickly you can wind it. So I made it to the boss in 2-3 jumps. There's also no a clear health system, so I assume it's tied to the winding, but I was winding so quickly I never noticed. The only threat I faced was jumping over the edges and falling endlessly.
The music is great.
Overall, there just needs to be some kind of limitations or consequence for winding too much. The world moving faster is great, unless you can skip all platforming by jumping super high. And in combat the winding felt less useful/consequential.
Gotcha. The windings indeed are uncapped right now, and yes they are tied to the health of the player. I think it would be fun to have the sensitivity increase a bit with the highest number of windings but still keeping it capped, so as to let anyone who is trying to speedrun gamble on having a harder time trying to skip platforming sections.
As for the health, I would have to think about how to make it more punishing, as currently the number of checkpoints is a pretty good number. And the consequences to dying during the boss fight are low.
During the final fight, you can wind down to extremely low number of spins. This is because the attack has no cooldown, so that way the boss will move extremely slow and you can end up with an insane number of hits , at the cost of having to dodge end second as the boss would usually deal a 100 spin damage, leading to an instant death for you!
its a cool concept, but im not really sure how the slowing down time thing helps other than just making platforming easier.
Things like cyote time and qol features would be nice as the character feels a bit wierd to play, also the combat isnt really used? I killed the grim reaper but after that no other enemies showed up.
The art does look really cool though, i like the space background and how it changes colour as you progress
Yeah the intention was to make the platforming extremely hard so that the player can use the slowing mechanic to be able to perform the jumps.
Agreed! I will definitely add coyote time and make the movement a bit more smoother so it feels easier to control, I kept the movement speed higher intentionally as a personal preference tbh lol, but after getting some reviews I understand it's not too tasteful
As the game is for a gamejam, and I am admittedly not too good at gamedev so I am actually aiming to just stick to one boss and add more enemies and polish the game out more in general than adding more bosses right now, but it is something I will definitely want to do after the feel of the game improves
Thanks! You can find the sprites and everything in the credits, everyone has been mentioned there. Yeah the parallax is pretty fun right?
Thanks a lot for trying out the game!!!